Events
Use events.on and events.off to register or remove a callback belonging to the current script.
The fixed callback reference lists every lifecycle, rendering, command, prediction, view, console, and shot callback. The same reference explains dynamic CS2 game-event forwarding. Read callback object lifetimes before accessing Command, View, or GameEvent userdata.
local traceless = require("traceless")
traceless.events.on("console_input", function(text)
if text == "lua_hello" then
traceless.console.info("Hello from Lua")
return true
end
end)
Named archive requests use the script-scoped vpk_mount callback.